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savannah Indoor Football Rules of the Game


The Field

1. An indoor artificial surface, 85 feet wide and 50 yards long with end zones eight to ten yards in length; if possible.  End zones should not be rounded off;   if possible.  If these requirements cannot be met, the home team must apply to the league for a waiver from these requirements.    
2. The field is lined every 5 yards, extending from wall to wall and running parallel to the goal line. If end lines are present in the end zone, as well as dasher boards, the end lines are to be ignored and shall have no effect.  Likewise, any side lines along the dasher boards are to be ignored and shall have no effect.
3. The field is lined with hash marks 12 inches in length and 5 feet from the center of the field. The hash marks are placed on both sides of the field every yard, running perpendicular to each yard line, the first set being parallel to the uprights of the goal posts.
4. If the regulation field requirements are not achievable due to arena limitations, the field can be marked as closely as possible, pending league approval.
5. All fields must have the AIFA logo at opposite ends situated at the 10 yard line area.
6. Teams can paint logos on the field with advance approval by the league.


1. Four 15-minute quarters. Halftime shall be a minimum of 15 minutes and a maximum of 20 minutes. This is at the discretion of the Home Team.
2. A running play clock will be used except during the final minute of each half. The running clock will start:
a. When a free kick is legally touched in the field of play. (Runner/ball must be out of the end zone)
b. On the ready for play after a change of team possession or official’s time-out or a media time-out.
c. On the snap after a charged team time-out and after the one (1) minute warning in the 2nd and 4th periods.

A running clock will stop:
a. Following a down in which the final result is a change in team possession.
b. Following an extra point attempt.
c. Following a field goal attempt.
d. For a media time-out.
e. For a team or official’s time-out.

3. In the final one minute of each half, the clock stops for out-of-bounds plays and incomplete passes. The clock also stops when a team is granted a first down. In the event of an official’s time-out, the clock will start based on the status of the previous play.
4. When inside one minute of either half, if a runner comes in contact with the wall, he shall be whistled out of bounds and the clock will start on the snap. Intent is not a requisite of this rule.  If the runner touches out of bounds, intentionally or not, within the last minute of the half or game, the clock will stop and will start on the snap
5. Each team is granted three (3) timeouts per half; each 1 minute in length, except during the last minute of the 2nd and 4th periods, when the time-outs will be 30 seconds. All time-outs will be timed by the back judge.

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Northern Division

River City River City 2 0 1.000 2 122 74
Lehigh Lehigh 2 0 1.000 2 110 57
Chicago Chicago 1 0 1.000 1 33 22
Philadelphia Philadelphia 1 0 1.000 1 55 9
West Michigan West Michigan 1 1 0.500 2 133 112
Triangle Triangle 1 1 0.500 2 83 99
Maryland Maryland 0 0 0.000 0 0 0
Penn Penn 0 1 0.000 1 27 44
Winston Winston 0 2 0.000 2 42 108
N. Kentucky N. Kentucky 0 3 0.000 3 65 145

Southern Division

Columbus Columbus 2 0 1.000 2 176 42
New Mexico New Mexico 1 0 1.000 1 34 14
Myrtle Beach Myrtle Beach 1 0 1.000 1 34 33
Atlanta Atlanta 1 0 1.000 1 40 38
Florida Florida 1 0 1.000 1 84 34
Savannah Savannah 1 1 0.500 2 64 60
Corpus Christi Corpus Christi 0 0 0.000 0 0 0
Steel City Steel City 0 1 0.000 1 14 34
Georgia Georgia 0 2 0.000 2 38 126
Central Fla. Central Fla. 0 2 0.000 2 76 174

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